|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Vincent Athena
V.I.C.E.
2976
|
Posted - 2014.11.16 05:21:32 -
[1] - Quote
I tested it out, and found a problem.
I first aimed my ship as close to straight up as the game allows. Then I tried to turn. The ship quickly flattened out to the horizontal plane. I could not do a climbing turn.
This is not what I would want. If I am climbing, and want to turn, I do want to also continue climbing.
http://vincentoneve.wordpress.com/
|

Vincent Athena
V.I.C.E.
2984
|
Posted - 2014.11.17 17:45:41 -
[2] - Quote
Soden Rah wrote:CCP Nullarbor wrote:Manual flight controls are now enabled on Singularity. Can I do rolls / flips?No, since EVE physics are not like a dogfighting game and likely never will be. There is an obvious up and down in space and your ship cannot turn upside down. . However as it is currently implemented in the game if I dive under the asteroid and then pull up to go around and over it and pass back over the top, I will reach the point where I am pointing strait up and then continue that way. I then have to perform some weird and kak-handed manoeuvre to rotate the ship so I can then bring the nose down in the direction I want to go. You could [if you feel it necessary] still enforce a [this way is up] by having the ship model perform a roll if the manoeuvre it is performing puts it upside-down. If you have this happen [and match it with the follow camera] AFTER the completion of current manoeuvring [signalled by the release of the "keyboard Flight Controls" then you avoid the problem of the keys changing the command they are giving mid manoeuvre. So: I hold "Up" until my ship pitches through 180 degrees. I would now be upside down, but for the graphics engine rolling my ship right side up. Now, although I'm still holding "up" my ship is shown pitching down relative to the ship model. and the camera view. I get that. BUT:
What happens if, at that time and while still holding "Up", I press "left"? Does my ship go left? Or, as Ive pitched through 180 degrees, do I go right?
http://vincentoneve.wordpress.com/
|

Vincent Athena
V.I.C.E.
2984
|
Posted - 2014.11.19 14:54:47 -
[3] - Quote
Theon Severasse wrote:Everyone seems to be forgetting that EVE is really a submarine game.
When a submarine can do a barrel roll or a flip, that's when they should worry about adding those controls in. Submarines can do barrel rolls. It's normally something they try and avoid. But occasionally they do too tight a turn and have something they call a "snap roll". (Actually I don't know if a snap roll can result in a complete 360 degree roll, but it may be possible).
However, there is this: http://www.youtube.com/watch?v=gcc6UTlEDlw
Look at minute 1:30.
http://vincentoneve.wordpress.com/
|

Vincent Athena
V.I.C.E.
3043
|
Posted - 2014.12.23 22:55:51 -
[4] - Quote
CCP Nullarbor wrote:Morwen Lagann wrote:The steering controls completely ignore your throttle setting and force it to 100%, which means you can't, say, turn your ship while stationary, or make a turn at half speed. People don't always fly at full throttle! It will set your throttle to full speed if you are stopped but does not change your speed if you are already moving. We can't do turning on the spot because your ship only has forward velocity and no facing direction. You could have it just bump the ship up to a couple of meters per second, then let it coast back to zero.
Know a Frozen fan? Check this out
Frozen fanfiction
|
|
|
|